Quest Name Generator
Titles for quests in a tabletop or video role-playing game, by kind of job.
Quest Names
Related Name Generators
This quest name generator gives titles for the jobs in a role-playing game. Choose what kind of job it is, such as hunting a monster or solving a mystery, and it gives six titles to match: The Beast of Dunmere, What the Ferryman Buried, No Word from Kessel Ford. It gives the title and nothing else. The plot is left to you.
Six Kinds of Quest
| Kind | What the party is asked to do | Examples |
|---|---|---|
| Hunt a monster | Find and kill, or drive off, a creature | The Beast of Dunmere, Hunt for the Laughing Boar |
| Recover an object | Bring back something lost, stolen or hidden | The Stolen Chalice, What the Reeve Buried |
| Rescue someone | Find people who have not come back | The Missing Pilgrims, No Word from Wexcombe |
| Solve a mystery | Find out who did it, or what happened | The Empty Grave, Who Killed the Tax Collector? |
| Escort or deliver | Get a person or a thing to a place | Seven Days to Harrowfield, A Coffin for Thornwick |
| Defend a place | Hold something against an attack | Hold the Bridge, Before the Spring Flood |
A Title Should Ask a Question
The titles that work at the table are the ones with a gap in them. The Second Bell: where is the first? Before the Thaw: what happens when it comes? A Coffin for Thornwick: whose? You do not need to know the answer when you choose the title. You only need to find one before the players do, and the answer you find is the adventure.
From a Title to a Quest
- Decide who is asking. The same title is a different job from a priest, a creditor or a child.
- Decide what they are leaving out. No Word from Kessel Ford is simple until the party learns the last messenger was sent away on purpose.
- Put a time limit in it. Titles such as Five Days to Dunmere do this for you. For the others, add one.
- Let the title turn out to be wrong. The Beast of Marrow Hill may not be a beast. The players will enjoy finding that out.
The place the quest leads to can be named with the Dungeon Name Generator and what waits there with the Monster Name Generator. The reward is in the Magic Item Name Generator. Quests are often handed out at an inn or by a guild, and there are generators for tavern names and guild names. The person behind it all is in the Villain Name Generator.
How to Use the Quest Name Generator
- Choose the kind of quest: Pick a hunt, a recovery, a rescue, a mystery, an escort or a defence.
- Generate: Each press gives six titles.
- Copy the one you want: Use the copy button beside it.
Frequently Asked Questions
What makes a good quest name?
It raises one question the players want answered. What the Ferryman Buried makes them ask what, and why. A title that explains everything, such as Kill Ten Wolves, gives them nothing to wonder about.
How long should a quest title be?
Two to five words. Players will say it aloud every session and write it in their notes, so it has to be easy to remember.
Does the generator write the quest too?
No, it gives titles only. A title is enough to start from: decide what the question in it means, who is offering the job and what they are not saying.
How do I name a side quest?
The same way, but smaller. Use a local person or a single building: Something in the Orchard, Bring Back the Midwife. Save sieges and beasts with place names for the main story.
Why do the same place names keep appearing?
On purpose. The generator has a short list of invented places, so a set of quests reads as jobs in one region. Replace them with places from your own map.
Can I use the titles in an adventure I publish?
Yes. There is no fee and no credit is needed.